Skip to main content

Android ImageView Example



In Android, you can use “android.widget.ImageView” class to display an image file. Image file is easy to use but hard to master, because of the various screen and dpi in Android devices.
Note
Please refer to this official Android’s “Drawable Resource” and “Screen Support” article for better understand of how image works in Android.
In this tutorial, we didn’t go in deep about dpi and various screen issue, we just use ImageView to display a “png” image, when user click on a button, it will change to another “png” image.
P.S This project is developed in Eclipse 3.7, and tested with Android 2.3.3.

1. Add Image to Resources

Put your images into folder “res/drawable-ldpi“, “res/drawable-mdpi” or “res/drawable-hdpi“.
See figure below, no matter which folder you put, Android will find your image automatically. In this case, both “android.png” and “android3d.png” images are used for demonstration.
android image drawable

2. Add ImageView

Open “res/layout/main.xml” file, just add an ImageView and Button for demonstration. By default, imageView1 will display “android.png”.
File : res/layout/main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >
 
    <ImageView
        android:id="@+id/imageView1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:src="@drawable/android" />
 
    <Button
        android:id="@+id/btnChangeImage"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Change Image" />
 
</LinearLayout>

3. Code Code

Simple, when button is clicked, change it to “android3d.png”.
File : MyAndroidAppActivity.java
package com.mkyong.android;
 
import android.app.Activity;
import android.os.Bundle;
import android.widget.Button;
import android.widget.ImageView;
import android.view.View;
import android.view.View.OnClickListener;
 
public class MyAndroidAppActivity extends Activity {
 
 Button button;
 ImageView image;
 
 @Override
 public void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.main);
 
  addListenerOnButton();
 
 }
 
 public void addListenerOnButton() {
 
  image = (ImageView) findViewById(R.id.imageView1);
 
  button = (Button) findViewById(R.id.btnChangeImage);
  button.setOnClickListener(new OnClickListener() {
 
   @Override
   public void onClick(View arg0) {
    image.setImageResource(R.drawable.android3d);
   }
 
  });
 
 }
 
}

4. Demo

Run the application.
1. Result, “android.png” is displayed.
android imageview demo1
2. Click on the button, image will changed to “android3d.png”.
android imageview demo2

Comments

Popular posts from this blog

Android Tutorial

Android  is a complete set of software for mobile devices such as tablet computers, notebooks, smartphones, electronic book readers, set-top boxes etc. It contains a  linux-based Operating System ,  middleware  and  key mobile applications . It can be thought of as a mobile operating system. But it is not limited to mobile only. It is currently used in various devices such as mobiles, tablets, televisions etc. This tutorial is developed for beginners and experienced persons. Let's see the topics of android that we are going to learn. Basics of Android In this fundamental chapter, you will learn about android, its components, how to create first android application, internal of first android application etc. What is Android History and Version Software Stack Core Building Blocks Android Emulator Installing softwares Setup Eclipse Hello Android example Internal Details Dalvik VM AndroidManifest.xml R.java Hide Title Bar Activity and I...

PUNCHING MACHINE

ACCIDENT AVOIDING SYSTEM FOR PUNCHING MACHINE SYNOPSIS The aim of our project is to take a system-wide approach to preventing the machine accident. The system includes not just the machine and the operator; but rather, it includes everything from the initial design of the machine to the training of everyone that is responsible for any aspect of it, to the documentation of all changes, to regular safety audits and a finally a corporate culture of safety-first. Design is the part of a machine's life where the greatest impact can be made in relation to avoiding accidents. The designer should ensure that the machine is safe to set up and operate, safe to install, safe to maintain, safe to repair, and safe to decommission. Although safe operation is usually at the forefront of a designer's mind, safe maintenance and repair should also be a high priority. Around 50% of fatal accidents involving industrial equipment are associated with maintenance activities, and design...